BEHAVIOURAL APPROACH TO LEARNING
CONCEPT OF LEARNING
Learning is the change of belief/understanding,
attitude/emotion or behaviour as a result of acquiring new
knowledge/information, skills or habits.
Learning involves the change of one of these three
areas:
1)
Cognition/Belief: Way of thinking
2)
Attitude: Perspective/Opinion
3)
Behaviour: Doing things/performance
•
Learning is also defined as a permanent
change of any of these three areas: Cognition, Emotion/Attitude or Behaviour
•
The change result from experience and
not due to fatigue, maturation, drugs, injury or disease
TYPES OF LEARNING
Cognitive learning: acquisition
of knowledge/information/ideas. The result is the new way of processing
information (thinking, reasoning, imagination and decision making).
Affective
learning: Change of attitude (our
evaluation to things/people) or emotions (feelings) because of change of
cognition
Motor learning: Change
of doing things as a result of acquisition of new physical skills.
Involve
physical competencies such as riding a bicycle, walking, running, handling a
cup/knife and other common self help skills
PRINCIPLES
OF BAL
1.A change in behavior (actions not mental
operations) is the only basis for concluding that learning has occurred.
2. The
environment is the source of all changes that happen to the behaviour. The
learner is a passive recipient of the environmental influences.
3.Behavior should be studied at its simplest, most
fundamental level (not complex behaviour)
4. Learning is understood by 1) contiguity
(simultaneity of the stimulus and response events) and effect of behaviour
(punishment or reinforcement).
5. Principles of learning derived from research
with animals should apply to humans.
CLASSICAL CONDITIONING
BY IVAN PAVLOV
•
Regarded as the simplest form of
learning (does not require complex cognitive processes).
•
It is learning by association (one event
is associated with another event because of the past experience of the two
events taking place simultaneously)
BASIC PRINCIPLES
•
Unconditioned stimulus (US) elicits an
automatic response (UR) without
learning.
•
If US continuously elicits response in
the presence of neutral stimulus (NS) which does elicit response it begins to
elicit similar response that it previously did not elicit.
•
Neutral stimulus is changed to
Conditioned stimulus (since it can elicit similar response by US)
•
Learning takes place (unconsciously)
when the neutral stimulus changes to conditioned.
EDUCATIONAL
IMPLICATION
•
Emotional reactions of students which
takes place unconsciously depends on the nature of pairing (conditioning) the
students has experienced.
•
Teacher needs to know what student pairs
in classrooms and try to minimize unpleasant experiences.
•
Direct instruction approach to teaching
is important
CONNECTIONISM
BY EDWARD THORNDIKE
•
Thorndike used the puzzle box which
studied cat’s intelligence to learn how to escape from the box.
•
The puzzle box had the string which could
be pulled to open the door locks
•
To make the cat motivated to get out, a
dead fish was placed outside the box as reward for the cat.
•
The cat used trial and error strategies
to get out and finally could.
•
The second time the cat is placed inside
the box, the cat escapes quicker meaning that it had reduced some errors.
•
Learning is connecting the need with the
stimulus that satisfies that need (reinforcement).
BASIC PRINCIPLES
•
Law of Effect: The effect of the
response leads to its being learned or not learned.
•
Learning takes place when the learner is
ready (maturation, previous learning, motivation, and characteristics of the
learner)
•
The connection between the response and
reinforcement is strengthened with exercise/practice.
•
Previously learned attitude or
experience affects the new learning.
EDUCATIONAL IMPLICATION
•
Reward correct trials (provide
opportunity for students to try and reward the correct ones).
•
Determine student’s attitude and
encourage students to develop positive attitude towards creativity and
learning.
•
Teaching a learner who is ready for that
particular learning.
•
Facilitate transfer of learning to a
variety of learning situations.
OPERANT CONDITIONING
BY B. F. SKINNER
•
Learning (behavior) is a result of
voluntary consequences (which can strengthen or weaken the behaviour).
•
Operant means deliberate operations
performed by the organism to manipulating the environment
•
Learning is the change of behaviour by
either rewarding or punishing the emitted responses to increase or reduce the
chances that the response will re-occur.
BASIC PRINCIPLES
•
Positive Reinforcement (reward): Strengthening
a behavior (increasing the probability that it will reoccur) by presenting a
positive stimulus
•
Negative Reinforcement (relief):
Strengthening a behavior by removing a negative stimulus
•
Presentation Punishment (Type I): Weakening
a behavior (decreasing) the probability that it will reoccur) by presenting an
aversive stimulus
• Removal Punishment (Type II, or time-out): Weakening a behavior by removing a positive stimulus
Should the reinforcement be big or small to strengthen the behaviour?
Answer: Effective learning results when the
reward is small and scarce (not
continuous)
REINFORCEMENT SCHEDULE
Reinforcement schedule: how reinforcement is
presented to the organism in order to increase the possibility that the
behaviour will occur.
Continuous reinforcement: Reinforce
every time the correct response is made
Intermittent reinforcement: reinforce
only for some of the correct responses
Fixed Interval Schedule: Reinforce
only after a specific amount of time has elapsed
Variable Interval Schedule: Reinforce
only after variable intervals of time have elapsed
Fixed Ratio Schedule: reinforce
only after a specific number of those responses are made
Variable Ratio Schedule: reinforce
only after variable numbers of responses are
EFFECTS OF SCHEDULES OF REINFORCEMENT:
•
Effect on rate of learning (amount of
time required to learn a correct response)
•
In early stages of learning, continuous
reinforcement is most effective. However, after learning has occurred,
intermittent reinforcement is more effective.
•
Effect on rate of extinction (time
between cessation of a response and withdrawal of reinforcement)
•
After learning has occurred, continuous reinforcement
causes rapid extinction (decreases/ceases)
•
Effect on rate of responding (number of
responses emitted by an organism)
•
Variable ratios and intervals are more
effective since the organism does not know exactly when the reinforcement will
be provided (anticipation)
SHAPING
•
This is reinforcing successive
approximations to the complex behavior.
•
Complex behaviour cannot be taught
easily by waiting for correct responses/operants.
•
Reward simple behaviour which lead to
the learning of the complex behaviour.
Generalization: Learner
makes a particular response to a particular stimulus and then makes the same or
a similar response in a slightly different situation
Discrimination: the
learner notices the unique aspects of seemingly similar situations and thus
responds differently.
EDUCATION IMPLICATION
•
Computer-Based Instruction (CBI) which
monitors students’ performance and rewards the correct responses immediately.
•
In our context, closely monitor the
progress of individual students and reward them immediately.
•
Rewarding positive progress toward the
desired (ideal) performance is particularly more useful for low achieving
students.
•
Teach new information and
skills and provide an opportunity to apply what was learned in a meaningful
context
•
Practice knowledge and skills learned
earlier to produce fast and accurate responses
•
Behavior modification where the
behaviour is changed by combination of reinforcement and punishment
SOCIAL
LEARNING
ALBERT BANDURA
•
Provides an excellent bridge between
behaviourism and cognitivism.
•
The theory introduces cognitive function
as a factor influencing the behaviour, environment still provides an important
framework for human behaviour.
•
Humans can anticipate, reason and decide
to act or not to act (and therefore can not be reduced to simple recipients of
environment)
•
Environment
and situation provide the framework for understanding behavior.
Environment: factors
that can affect a person’s behavior (physical and social)
Situation: cognitive
or mental representations of the environment that may affect a person’s
behavior.
•
The three factors 1) environment, 2)
person and 3) behavior are constantly influencing each other (reciprocal
determinism)
•
Observational learning(social
learning): learning by watching the actions of another person and the
reinforcements that the person receives.
•
The learner acquires the patterns of
behaviours that conform to social expectations
BASIC PRINCIPLES:
•
Humans can learn by observing others, in
addition to learning by participating in an act personally (vicarious
learning).
•
Individuals are most likely to imitate
the behavior of the person they identify with (emotional attachment)
MODELING
Behavioural change that results of exposure to models (vicarious learning, observational learning) For example, learning aggressive skills from cartoon characters)
Powerful model:
•
Those who controlled rewards (such as
parents- they have rewards to give)
•
Significant others who used punishment
(such as parents).
•
Those who have skills to make them receive a
reward
•
Those who were influential such as
knowledgeable peers even when they were punished.
Influencing Social Learning
•
Attentional processes: Observing and
attend the Behavior (powerful model)
•
Retention processes: Remembering It
•
Motor Reproduction Processes: Doing It
•
Motivational Processes: Wanting It
SOURCES OF REINFORCEMENT IN IMITATION
Direct reinforcement :
The learner receives the reward directly
Vicarious reinforcement:
The learner observes another person (usually the model) being reinforced
Self reinforcement:
The learner rewards him/herself for the perceived performance of the behaviour.
EDUCATIONAL IMPLICATION
•
Teachers need to model the behaviours
they expect students to have.
•
Expose students to appropriate models
and provide direction for retention and reproduction.
•
Create environment to gain the attention
of learners in the aspects of learning they are expected to acquire.
•
Encourage
motivation among learners (self reinforcement, vicarious reinforcement and
direct reinforcement)
•
Increase learners self efficacy but
making them believe they can achieve what they are expected to achieve.
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